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  1. You, sir, are a life saver. Almost a year later and this is still relevant. If anyone cares, a few things have changed for the iOS implementation:

    GADBannerView is now a BannerView, and the constructor is slightly different.

    [csharp]adView = new BannerView(size: AdSizeCons.Banner, origin: new CGPoint(-10, 0))
    {
    AdUnitID = AdmobID,
    RootViewController = UIApplication.SharedApplication.Windows[0].RootViewController
    };

    adView.AdReceived += (sender, args) =>
    {
    if (!viewOnScreen) this.AddSubview(adView);
    viewOnScreen = true;
    };

    adView.LoadRequest(Request.GetDefaultRequest());
    base.SetNativeControl(adView);[/csharp]

    Works like a charm though, thanks!!!

  2. Alexei Vinidiktov says:

    Thanks for the writeup! I’ve been able to add AdMob adds to my Android and iOS projects.

    I had to make some changes to the names of some of the classes to make this work on iOS with the latest AdMob component version.

    [csharp]using System;
    using Vocabilis;
    using Vocabilis.iOS.Renderers;
    using Xamarin.Forms;
    using Xamarin.Forms.Platform.iOS;
    using Google.MobileAds;
    using UIKit;

    [assembly: ExportRenderer(typeof(AdMobView), typeof(AdMobRenderer))]
    namespace GazetaSporturilor.iOS.Renderers
    {
    public class AdMobRenderer : ViewRenderer
    {
    const string AdmobID = "_your_admob_ad_unit_id_goes_here_";

    BannerView adView;
    bool viewOnScreen;

    protected override void OnElementChanged(ElementChangedEventArgs e)
    {
    base.OnElementChanged(e);

    if (e.NewElement == null)
    return;

    if (e.OldElement == null)
    {
    adView = new BannerView(AdSizeCons.SmartBannerPortrait)
    {
    AdUnitID = AdmobID,
    RootViewController = UIApplication.SharedApplication.Windows[0].RootViewController
    };

    adView.AdReceived += (sender, args) =>
    {
    if (!viewOnScreen) this.AddSubview(adView);
    viewOnScreen = true;
    };

    adView.LoadRequest(Request.GetDefaultRequest());
    base.SetNativeControl(adView);
    }
    }
    }
    }[/csharp]

  3. Jeff Lindborg says:

    hmmm… I can’t get this to fly in my Forms project even updating with the notes from the commenters here. Am I perhaps adding the wrong NuGet packages? I see several available that match the description but the original instructions don’t specific which ones exactly – can someone let me know the full name/id of the packages that need to be included here?
    thanks much

  4. Jeff Lindborg says:

    sorry – to be clear the Android works ok but iOS is throwing “ex = {Foundation.MonoTouchException: Objective-C exception thrown. Name: NSInvalidArgumentException Reason: -[AppDelegate window]: unrecognized selector sent to instance 0x17062aa80” exception when running the line:

    [csharp]adView.LoadRequest(Request.GetDefaultRequest());[/csharp]

    in the AdMobRenderer for iOS. I’m guessing this may be related to iOS 10?

    1. hi Sir, i really haven’t had the change to test this on iOS yet so I won’t be able to help you there.

  5. Does that download for Windows Phone works for uwp as well? Do we have any Chance to integrated into uwp project?

  6. Thanks for sharing . I have test the code and it works fine for testing purpose with admob, anyway when i publish the app , it does not work ,just showing blank space. please advise

  7. Thanks Bro !
    From Morocco :D

  8. What versions of the google play services are required for Android? The iOS Version works very well but the android version only comes with a blank control. This are my used NuGet packages: http://pastebin.com/BCBDdJuS

    Is something else required? Or did not just not work in a Simulator? I cannot reference the latest Google Play Service because my Mono.Android version is not the latest (and actual I don’t know how to upgrade without loosing anything) and I cannot reference the entire Google Play Service because I cannot compile / debug anymore if I do so.

  9. Is there a problem with iOS with this setup? I see Ads on the Simulator in the debug but the release Version from the AppStore has just empty blank placeholders where ads should be. Did I miss something?

  10. Ken Huynh says:

    Awesome! It works for me in Android, thanks for your share. :D

  11. Nguyen Liem says:

    Now Google AdMob not support UWP. Do you have any way to show Ads in Xamarin.Forms?

  12. How to implement Video Advertise?

  13. I feel totally stupid that it took me this long to figure out, so just in case there’s anyone else as *special* as me that stumbles into this issue in the future, too:

    You need to create “AdMobView” in the “shared/PCL” project in the solution.
    The “AdMobRenderer” classes need be created in each PLATFORM specific project (eg: one in the Android one, one in the iOS one).

  14. Hi, I am very new to Xamarin Forms sorry if this is a stupid question but I am getting the error ‘Controls’ is an undeclared prefix.

    I have put your line of code on my shared code MainPage XAML. I have searched Google in regards to Controls as a usable element but nothing has come up.

    Thanks

    1. You need to add the ‘controls’ namespace at the top in your .XAML file. In my case for example it’s:

      [xml]xmlns:controls="clr-namespace:MyProject.Controls;assembly=MyProject"[/xml]

      Replace the namespace & assembly to match your app – or if you’re using Visual Studio just type in ‘xmlns:controls=’ and IntelliSense will help you out.

  15. How to implement RewardedAds

  16. How to show Rewarded Ads in Xamarin.Forms

  17. Jassim Rahma says:

    my ads are showing nothing but I am not getting any error:

    my view is here:

    [csharp]using System;
    using Xamarin.Forms;

    namespace Eithar.Controls
    {
    public class AdMobView : ContentView
    {
    public AdMobView() { }
    }
    }[/csharp]

    and my render is:

    [csharp]using System;
    using System.Collections.Generic;
    using System.Linq;
    using Foundation;
    using UIKit;
    using Syncfusion.SfBusyIndicator.XForms.iOS;
    using Com.OneSignal;
    using Syncfusion.ListView.XForms.iOS;
    using Syncfusion.SfPullToRefresh.XForms.iOS;
    using Firebase.Core;
    using Google.MobileAds;
    using Xamarin.Forms;
    using Xamarin.Forms.Platform.iOS;

    [assembly: ExportRenderer(typeof(Eithar.Controls.AdMobView), typeof(Eithar.iOS.AdMobRenderer))]
    namespace Eithar.iOS
    {
    public class AdMobRenderer : ViewRenderer
    {
    const string AdmobID = "ca-app-pub-xxxxxxxxxxxxxxxxxxxxxx";

    BannerView adView;
    bool viewOnScreen;

    protected override void OnElementChanged(ElementChangedEventArgs e)
    {
    base.OnElementChanged(e);

    if (e.NewElement == null)
    return;

    if (e.OldElement == null)
    {
    adView = new BannerView(AdSizeCons.SmartBannerPortrait)
    {
    AdUnitID = AdmobID,
    RootViewController = UIApplication.SharedApplication.Windows[0].RootViewController
    };

    adView.AdReceived += (object sender, EventArgs args) =>
    {
    if (!viewOnScreen) this.AddSubview(adView);
    viewOnScreen = true;
    };

    adView.LoadRequest(Request.GetDefaultRequest());
    base.SetNativeControl(adView);
    }
    }
    }
    }[/csharp]

    then in my sign in page:

    1. Hi Jassim, I finally got around playing with iOS myself and I’ve updated the AdMob renderer code for iOS to work with the latest SDKs. I’ve tested the new code just now and it should work.

      Also, when debugging why ads don’t show it’s good to look in the Output window. The ads SKD won’t crash your application if there’s an error, instead it will print the error message to the console. I had the same issue and in my case it was saying that I didn’t set the RootViewController; apparetly there were some changes in that area, thus the new method which cycles through the application windows & returns the first RootViewController that it finds.

  18. please check you XAML page,
    Make sure you don’t have any padding or margin in the container of the Ad control,

  19. S. Aitken says:

    I’ve so far managed to get the Android version working. Haven’t tried iOS yet.

    I’m just wondering what the part about ‘AdActivity’ is for? This bit:

    When I added that to the Android manifest, the build process showed an error which I tried to fix with various tinkers and google searches until successive problems pretty much bulldozed the entire project. I had to undo a lot of changes to get it working and building successfully again!

    On second try, I followed your instructions step-by-step, building and testing at each point, and found that there wasn’t any need for the AdActivity part at all. I currently have ads displaying on my app without that addition.

    Either way, this has been incredibly useful, so thanks! I just thought I’d let you know that the AdActivity part in the Android Manifest seems to be not needed, at least in my case. For reference, my Manifest data looks like this:

    Cheers!

  20. S. Aitken says:

    Update: Oops. I’ve just discovered, clicking on the ad results in a white screen with nothing else happening. I take it this is what the AdActivity stuff is for…?

  21. Hi, just a final comment further to what I posted earlier – the whole thing is totally working for me, and clicking on an ad opens the google chrome app and it all works fine. I even see my AdMob account has been updated with its first $0.05 earning thanks to that test click, ha.

    The reason it didn’t work before is presumably because I’m based in China and forgot to try it with my VPN switched on.

    So overall, I can say that I’ve managed to get everything setup while completely bypassing the part where AdActivity was supposed to be added to the Android Manifest..!

    1. Glad to hear you got it working. Be very careful though, don’t under any circumstances click on your own ads. In fact, don’t even display them during development as even that is against AdMob’s TOS. What I tend to do is wrap the LoadAd call inside a #if !DEBUG statement like so:

      [csharp]#if !DEBUG
      ad.LoadAd(requestbuilder.Build());
      e.NewElement.HeightRequest = GetSmartBannerDpHeight();
      #endif[/csharp]

      This way you make sure ads only get displayed in release builds. Alternatively, you could also use test devices like so, but then you’d need to maintain that list as you use new devices / emulators (you can get the device ID by watching the Output window when the AdMob SDK initializes).

      [csharp]requestbuilder.AddTestDevice("device-id");[/csharp]

  22. Gret Article, thanks so much for publishing

  23. I looked at many Xamarin AdMob, but this one is most straight-forward and reliable, especially how you dynamically set the Height of the SmartBanner.

    Thanks for sharing and well done!

    PS: You can remove “dpHeight > 400 && ” from GetSmartBannerDpHeight

  24. Hi. When i get request from admob, my debug console spamming me:
    D/AudioManager (26589): getStreamVolume isRestricted mode = 0. And this affects on the performance. Anyone have this problem?

  25. Jesse Knott says:

    I’m trying to implement ads in my app, and eventually in-app purchases (to register a full version upgrade from free)

    I’ve been following the tutorial from this site
    https://www.c-sharpcorner.com/article/google-admob-display-ads-in-xamarin-forms/

    I’ve created my AdMob Account, and added my app, I have the adUnitID, and from what I can tell that part is completed properly.

    The problem I am having is when I try to compile the code, I get missing AndroidX assemblies,

    Here is the specific error I am getting

    Could not find 8 Android X assemblies, make sure to install the following NuGet packages:
    – Xamarin.AndroidX.Lifecycle.LiveData
    – Xamarin.Google.Android.Material
    – Xamarin.AndroidX.Legacy.Support.V4

    (Please note it says 8 but only lists 3 assemblies)

    I’ve tried installing those assemblies. Once they are installed I get two errors when I try to build.

    one is
    1>C:\Users\jesse\OneDrive\Documents\Source\…\obj\Debug\90\lp\124\jl\res\values\values.xml(1778): error APT2000: expected enum but got (raw string) slide.

    Which is this line in the code

    slide

    And the other error is
    1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Xamarin\Android\Xamarin.Android.Aapt2.targets(164,3): error APT2062: failed linking references.

    This is the linking reference it refers to.

    If I change the SDK version to Android10, all of the errors go away, the package gets deployed, but will not show up in the app launcher, and will not start when I try to debug it.

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